Press kit
Everything needed to write about RIFTFALL. Assets are free to use in coverage.
Fact sheet
| Title | RIFTFALL |
| Genre | Multiplayer platform fighter with building |
| Platform | Any modern web browser — desktop and mobile |
| Price | Free. No account required to play. |
| Players | Up to 8 per arena, plus bots |
| Site | riftfall.andria.io |
| Contact | Press contact goes live with the domain — until then, reach out via the site. |
Short description
RIFTFALL is a free multiplayer browser game that combines Fortnite-style building with Smash-style knockback combat. Build walls and ramps mid-fight on floating islands, then launch your rivals off the edge of the world.
Long description
RIFTFALL is a platform fighter that runs entirely in a browser tab. Eight players drop into an arena of floating islands suspended over a void, armed with guns, a melee smash, and the ability to place walls, ramps and floors anywhere they can reach.
There are no health bars. Damage accumulates as a percentage, and the higher that percentage climbs, the further each hit sends you — so a fight is not a war of attrition but a slow loss of control over your own position. Knock someone past the boundary and they lose a stock. Last fighter standing wins the round.
Building is what makes the knockback survivable. A wall stops a sniper's line; a ramp placed while you are still flying is the difference between recovering and falling forever. Everything you build can be shot back down, which turns every structure into a temporary, contested argument about space.
The game requires no download and no account. It opens from a link — and that includes phones: touch devices get twin thumb-sticks, tap-to-build and tap-to-shoot, playing the same arena against the same opponents as desktop.
Screenshots
Key art
Features
- No health bars. Damage is a percentage that scales knockback:
impulse = base × weapon_kb × (1 + percent / 42) - Build mid-fight. Walls, ramps and floors, placed in a keystroke, all destructible.
- Six weapons, from an infinite-ammo sidearm to a rocket launcher that deletes structures and enables rocket-jumps.
- Rift Slam. A meter-driven aerial plunge that spikes opponents straight down.
- Zero install. No download, no account, no launcher.
- Plays on a phone. Twin touch sticks and tap controls, sharing arenas with desktop players — not a cut-down version.
- Shareable rooms. Every match has a code; the URL is the invite.
- Clip capture. The game records your KOs and hands you the file.
- Bots that build, bridge gaps and ramp-rush, for solo play.
For the technically curious
The server is authoritative and simulates at 60Hz, broadcasting snapshots at 30Hz. Clients send an input bitmask with a sequence number each tick and re-run the same shared physics module locally for instant response, then replay unacknowledged inputs on top of each server snapshot to reconcile — so movement feels immediate without trusting the client. Remote players are interpolated on a 110ms delay.
The game ships no audio files. Every sound is synthesized in WebAudio at play time and positioned in the arena: effects attenuate with distance and pan with direction, so you can hear a fight on the next island and tell which side it is on. The pitch of an impact rises with the victim's damage percentage — you can hear a KO coming.
Contact
Press enquiries, review builds and interview requests: Press contact goes live with the domain — until then, reach out via the site.