Build a fortress.
Break theirs.
Throw them off the world.
A multiplayer platform fighter where you build walls and ramps mid-fight — then launch your rivals past the edge of a floating arena into the void below. Fortnite's building. Smash's knockback. Guns.
You don't die from damage — you die from momentum. Every hit raises your damage percentage, and the higher it climbs the further the next hit sends you. Survival is a question of how close you are to the edge.
impulse = base × weapon_kb ×
(1 + percent / 42)
Walls block bullets and sightlines. Ramps get you back from a launch. Floors bridge the gaps between islands. Ten materials a piece, placed in a keystroke — and every piece can be shot back down.
Six guns, a smash melee that harvests terrain, a dash with real invulnerability frames, and a Rift Slam that spikes an airborne enemy straight down. Miss it and you've burned the meter.
The stage is wider than your screen and has no floor. Get read, get launched, and the only thing between you and a lost stock is a ramp you place on the way down. Last fighter standing takes the round.
Crates drop across the arena, tinted by what's inside. Walk over one and it's yours.
No pay-to-win, no ads mid-match, no loot boxes. Everything that touches the fight — every gun, every build piece, every map — is free. We sell looks, not advantages.
Drop your email and you're on the founders list. We'll ping you the moment servers go public — and once, when there's something worth showing. Nothing else, ever.
Send it to the group chat. Nobody installs anything, nobody makes an account, and in eleven seconds you're all arguing about whether that was a spike or a spawn kill.
Play RIFTFALL free